2026-10-02 / final UTF-8 patched build / cloud Linux native Pyxel window60817414
Agent-operated native keyboard QA. Not a fresh human enjoyment study; not Windows-native QA.

Launched via cloud Application Finder with 'bash .../005_sleepy_signal/tools/launch_cloud.sh'.
Bare leading '/' was interpreted by XFCE as opening a file, not execution; explicit 'bash ' fixed launch without game changes.

Observed:
- Space started A; immediate P froze at0.3sec, with clear pause instructions and visible future arrivals.
- P resumed; Space stoppedA; D selectedB; Space stoppedB. Both stopped, already-entered cars cleared.
- Person crossed safely while bothred. ReopeningB thenA drained finitequeues. First clear27.2sec (long agent tool pauses inflated car wait166.2; this is not human performance).
- R restarted sameA. In an initial retry, green was requested before the person arrived, so crossing correctly did not start. P froze at3.3 with personwaiting. This was input timing, not a game defect.
- Unpaused, stoppedA/B, saw actualcrossing at4.8sec; toggledB thenA green while crossing. P froze6.1sec with0.6seccrossingleft and no vehicleentry. Afterunpause, F12 saved manual_reservations.png at6.4: bothsignals visiblyred, bothlabelled予約, personincrosswalk with0.3left.
- Green reservations activated onlyaftercrossing, with0.7secstartup. Secondclear10.2sec, carwait21.1/personwait1.7/switches8. manual_runtime.png is this result.
- N fromclear selectedBtitle. Space startedB; Esc returnedtitle without closingnativewindow. CurrentwindowleftBtitle for later independentQA.

Manual evidence: manual_reservations.png, manual_paused_crossing.png, manual_runtime.png. Automated GIF/MP4 remain separately labelled自動プレイ.
No gameplay/UI source change was needed during this native pass. Model/UTF8 tests remain18passed.
Limits: no nativeB/C clears during this short slot, no native failure screen exercise, no human funfeedback. Those routes/failures have model evidence; independentUIQA is separate.
