All gameplay images are actual Pyxel captures, not mockups.
fleeing_goal_automatic_silent.mp4: 839originalframes,30fps,27.966667seconds,automatic inputs,no audio.
fleeing_goal_automatic_silent.gif: original capture; GIF centisecond timing runs fast. Prefer MP4.
MP4_VERIFICATION.json: ffprobe and original-frame-count verification.
demo_input.json: full scheduled controller inputs; explicit fresh-level resets labelled.
demo_states.json: replay checkpoints from actual rendering process.
runtime_150.png: A weak straight shot missed.
runtime_260.png: A fast straight shot scored.
runtime_430.png: B bank shot in flight.
runtime_610.png: C fast shot missed at the eventual soft-shot angle.
runtime_820.png: C soft shot scored.
native_A_success.png / native_B_success.png / native_C_success.png: desktop key-operated successes.
native_retry_fixed.png: final build, retry power reset to20 and no held-input accidental shot.
experiment_before.png / experiment_after.png: same B inputs, only gate movement changed.
success_regions.png: analytical grid visualization, not a gameplay screenshot.
