test_bfs_tie_and_allies_target_priority (test_model.Rules.test_bfs_tie_and_allies_target_priority) ... ok
test_bow_range_and_obstacles (test_model.Rules.test_bow_range_and_obstacles) ... ok
test_down_rescue_and_occupied_body (test_model.Rules.test_down_rescue_and_occupied_body) ... ok
test_enemy_priority_and_moving_no_attack (test_model.Rules.test_enemy_priority_and_moving_no_attack) ... ok
test_exact_undo_and_roles (test_model.Rules.test_exact_undo_and_roles) ... ok
test_examples_comparison (test_model.Rules.test_examples_comparison) ... ok
test_invalid_inert_and_preview_exact (test_model.Rules.test_invalid_inert_and_preview_exact) ... ok
test_shield_damage_zero_and_diagonal (test_model.Rules.test_shield_damage_zero_and_diagonal) ... ok
test_six_phase_and_early_elimination (test_model.Rules.test_six_phase_and_early_elimination) ... ok
test_swap_leaves_bodies (test_model.Rules.test_swap_leaves_bodies) ... ok
test_all_undo_terminal_level (test_ui.Input.test_all_undo_terminal_level) ... ok
test_cursor_mode_no_time (test_ui.Input.test_cursor_mode_no_time) ... ok
test_help_release_is_live (test_ui.Input.test_help_release_is_live) ... ok
test_restart_and_compare_gate (test_ui.Input.test_restart_and_compare_gate) ... ok
test_start_release_chord_stagger (test_ui.Input.test_start_release_chord_stagger) ... ok

----------------------------------------------------------------------
Ran 15 tests in 0.021s

OK
