2026-10-03 02:26–02:29 UTC / cloud Linux / agent-operated functional QA
This is native input observation, not a human enjoyment test or Windows test.

Original source and semantic events are preserved under:
media/native_20261003T022631_903162/
71 event records; captured source hashes are in events.json. Original logs are not replay replacements.

Observed through cloud desktop CUA:
- Japanese title/help and the five inventory slots render.
- Space held about 600ms starts only; it does not buy stock.
- Return held about 600ms opens a forecast only; a new press confirms.
- Day one: zero stock purchase, sell Hana's mug, reserve Ren's bookmark. Preview shows tomorrow's fixed guests and shelf space.
- Day two: stock two mugs/one bookmark. Ren arrives first with his named bookmark; then fixed Hana/Mina; Ren's friend arrives last asking for a mug.
- Pause and Tab details ignore Return without advancing model. Fresh actions work after leaving these screens.
- At day-two close: S saves, X undoes friend sale, L restores exact close state (cash 9).
- Day three: stock two mugs/one bookmark, fulfill Mina, sell fixed two mugs and friend's bookmark, pay third rent.
- Native result is eight sales, cash 10, three rents, no inventory/reservation. Basic goal attained.
- Tab ledger, R restart, Left+Right chord, M menu, held Return menu confirmation, B comparison toggle and cases B/C were recorded.
- F12 saves native PNGs. capture_sec=0 in normal play.
- Esc then Return exits. Window inventory verified no 099 game window remained. Launcher exit code 0.

Runtime reported 'Failed to initialize audio device'. This game has no audio cues or playback, and no audible quality is asserted.
Held start/menu and opposed chord are native observations. Detailed staggered arrival/release permutations are model/controller tests, not a claim of every possible physical chord observation.
